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ASCII code 00 = NULL ( Null character )
ASCII code 01 = SOH ( Start of Header )
ASCII code 02 = STX ( Start of Text )
ASCII code 03 = ETX ( End of Text, hearts card suit )
( HTML entity = ♥ )ASCII code 04 = EOT ( End of Transmission, diamonds card suit )
ASCII code 05 = ENQ ( Enquiry, clubs card suit )
ASCII code 06 = ACK ( Acknowledgement, spade card suit )
ASCII code 07 = BEL ( Bell )
ASCII code 08 = BS ( Backspace )
ASCII code 09 = HT ( Horizontal Tab )
ASCII code 10 = LF ( Line feed )
ASCII code 11 = VT ( Vertical Tab, male symbol, symbol for Mars )
ASCII code 12 = FF ( Form feed, female symbol, symbol for Venus )
ASCII code 13 = CR ( Carriage return )
ASCII code 14 = SO ( Shift Out )
ASCII code 15 = SI ( Shift In )
ASCII code 16 = DLE ( Data link escape )
ASCII code 17 = DC1 ( Device control 1 )
ASCII code 18 = DC2 ( Device control 2 )
ASCII code 19 = DC3 ( Device control 3 )
ASCII code 20 = DC4 ( Device control 4 )
ASCII code 21 = NAK ( NAK Negative-acknowledge )
ASCII code 22 = SYN ( Synchronous idle )
ASCII code 23 = ETB ( End of trans. block )
ASCII code 24 = CAN ( Cancel )
ASCII code 25 = EM ( End of medium )
ASCII code 26 = SUB ( Substitute )
ASCII code 27 = ESC ( Escape )
ASCII code 28 = FS ( File separator )
ASCII code 29 = GS ( Group separator )
ASCII code 30 = RS ( Record separator )
ASCII code 31 = US ( Unit separator )
ASCII code 127 = DEL ( Delete )
ASCII code 01 = SOH ( Start of Header )
ASCII code 02 = STX ( Start of Text )
ASCII code 03 = ETX ( End of Text, hearts card suit )
( HTML entity = ♥ )ASCII code 04 = EOT ( End of Transmission, diamonds card suit )
ASCII code 05 = ENQ ( Enquiry, clubs card suit )
ASCII code 06 = ACK ( Acknowledgement, spade card suit )
ASCII code 07 = BEL ( Bell )
ASCII code 08 = BS ( Backspace )
ASCII code 09 = HT ( Horizontal Tab )
ASCII code 10 = LF ( Line feed )
ASCII code 11 = VT ( Vertical Tab, male symbol, symbol for Mars )
ASCII code 12 = FF ( Form feed, female symbol, symbol for Venus )
ASCII code 13 = CR ( Carriage return )
ASCII code 14 = SO ( Shift Out )
ASCII code 15 = SI ( Shift In )
ASCII code 16 = DLE ( Data link escape )
ASCII code 17 = DC1 ( Device control 1 )
ASCII code 18 = DC2 ( Device control 2 )
ASCII code 19 = DC3 ( Device control 3 )
ASCII code 20 = DC4 ( Device control 4 )
ASCII code 21 = NAK ( NAK Negative-acknowledge )
ASCII code 22 = SYN ( Synchronous idle )
ASCII code 23 = ETB ( End of trans. block )
ASCII code 24 = CAN ( Cancel )
ASCII code 25 = EM ( End of medium )
ASCII code 26 = SUB ( Substitute )
ASCII code 27 = ESC ( Escape )
ASCII code 28 = FS ( File separator )
ASCII code 29 = GS ( Group separator )
ASCII code 30 = RS ( Record separator )
ASCII code 31 = US ( Unit separator )
ASCII code 127 = DEL ( Delete )
Printable ASCII characters :
( alphanumeric, symbols and signs )
ASCII code 32 = space ( Space )
ASCII code 33 = ! ( Exclamation mark )
ASCII code 34 = ' ( Double quotes ; Quotation mark ; speech marks )
ASCII code 35 = # ( Number sign )
ASCII code 36 = $ ( Dollar sign )
ASCII code 37 = % ( Percent sign )
ASCII code 38 = & ( Ampersand )
ASCII code 39 = ' ( Single quote or Apostrophe )
ASCII code 40 = ( ( round brackets or parentheses, opening round bracket )
ASCII code 41 = ) ( parentheses or round brackets, closing parentheses )
ASCII code 42 = * ( Asterisk )
ASCII code 43 = + ( Plus sign )
ASCII code 44 = , ( Comma )
ASCII code 45 = - ( Hyphen , minus sign )
ASCII code 46 = . ( Dot, full stop )
ASCII code 47 = / ( Slash , forward slash , fraction bar , division slash )
ASCII code 48 = 0 ( number zero )
ASCII code 49 = 1 ( number one )
ASCII code 50 = 2 ( number two )
ASCII code 51 = 3 ( number three )
ASCII code 52 = 4 ( number four )
ASCII code 53 = 5 ( number five )
ASCII code 54 = 6 ( number six )
ASCII code 55 = 7 ( number seven )
ASCII code 56 = 8 ( number eight )
ASCII code 57 = 9 ( number nine )
ASCII code 58 = : ( Colon )
ASCII code 59 = ; ( Semicolon )
ASCII code 60 = < ( Less-than sign )
ASCII code 61 = = ( Equals sign )
ASCII code 62 = > ( Greater-than sign ; Inequality )
ASCII code 63 = ? ( Question mark )
ASCII code 64 = @ ( At sign )
ASCII code 65 = A ( Capital letter A )
ASCII code 66 = B ( Capital letter B )
ASCII code 67 = C ( Capital letter C )
ASCII code 68 = D ( Capital letter D )
ASCII code 69 = E ( Capital letter E )
ASCII code 70 = F ( Capital letter F )
ASCII code 71 = G ( Capital letter G )
ASCII code 72 = H ( Capital letter H )
ASCII code 73 = I ( Capital letter I )
ASCII code 74 = J ( Capital letter J )
ASCII code 75 = K ( Capital letter K )
ASCII code 76 = L ( Capital letter L )
ASCII code 77 = M ( Capital letter M )
ASCII code 78 = N ( Capital letter N )
ASCII code 79 = O ( Capital letter O )
ASCII code 80 = P ( Capital letter P )
ASCII code 81 = Q ( Capital letter Q )
ASCII code 82 = R ( Capital letter R )
ASCII code 83 = S ( Capital letter S )
ASCII code 84 = T ( Capital letter T )
ASCII code 85 = U ( Capital letter U )
ASCII code 86 = V ( Capital letter V )
ASCII code 87 = W ( Capital letter W )
ASCII code 88 = X ( Capital letter X )
ASCII code 89 = Y ( Capital letter Y )
ASCII code 90 = Z ( Capital letter Z )
ASCII code 91 = [ ( square brackets or box brackets, opening bracket )
ASCII code 92 = ( Backslash , reverse slash )
ASCII code 93 = ] ( box brackets or square brackets, closing bracket )
ASCII code 94 = ^ ( Circumflex accent or Caret )
ASCII code 95 = _ ( underscore , understrike , underbar or low line )
ASCII code 96 = ` ( Grave accent )
ASCII code 97 = a ( Lowercase letter a , minuscule a )
ASCII code 98 = b ( Lowercase letter b , minuscule b )
ASCII code 99 = c ( Lowercase letter c , minuscule c )
ASCII code 100 = d ( Lowercase letter d , minuscule d )
ASCII code 101 = e ( Lowercase letter e , minuscule e )
ASCII code 102 = f ( Lowercase letter f , minuscule f )
ASCII code 103 = g ( Lowercase letter g , minuscule g )
ASCII code 104 = h ( Lowercase letter h , minuscule h )
ASCII code 105 = i ( Lowercase letter i , minuscule i )
ASCII code 106 = j ( Lowercase letter j , minuscule j )
ASCII code 107 = k ( Lowercase letter k , minuscule k )
ASCII code 108 = l ( Lowercase letter l , minuscule l )
ASCII code 109 = m ( Lowercase letter m , minuscule m )
ASCII code 110 = n ( Lowercase letter n , minuscule n )
ASCII code 111 = o ( Lowercase letter o , minuscule o )
ASCII code 112 = p ( Lowercase letter p , minuscule p )
ASCII code 113 = q ( Lowercase letter q , minuscule q )
ASCII code 114 = r ( Lowercase letter r , minuscule r )
ASCII code 115 = s ( Lowercase letter s , minuscule s )
ASCII code 116 = t ( Lowercase letter t , minuscule t )
ASCII code 117 = u ( Lowercase letter u , minuscule u )
ASCII code 118 = v ( Lowercase letter v , minuscule v )
ASCII code 119 = w ( Lowercase letter w , minuscule w )
ASCII code 120 = x ( Lowercase letter x , minuscule x )
ASCII code 121 = y ( Lowercase letter y , minuscule y )
ASCII code 122 = z ( Lowercase letter z , minuscule z )
ASCII code 123 = { ( braces or curly brackets, opening braces )
ASCII code 124 = | ( vertical-bar, vbar, vertical line or vertical slash )
ASCII code 125 = } ( curly brackets or braces, closing curly brackets )
ASCII code 126 = ~ ( Tilde ; swung dash )
ASCII code 33 = ! ( Exclamation mark )
ASCII code 34 = ' ( Double quotes ; Quotation mark ; speech marks )
ASCII code 35 = # ( Number sign )
ASCII code 36 = $ ( Dollar sign )
ASCII code 37 = % ( Percent sign )
ASCII code 38 = & ( Ampersand )
ASCII code 39 = ' ( Single quote or Apostrophe )
ASCII code 40 = ( ( round brackets or parentheses, opening round bracket )
ASCII code 41 = ) ( parentheses or round brackets, closing parentheses )
ASCII code 42 = * ( Asterisk )
ASCII code 43 = + ( Plus sign )
ASCII code 44 = , ( Comma )
ASCII code 45 = - ( Hyphen , minus sign )
ASCII code 46 = . ( Dot, full stop )
ASCII code 47 = / ( Slash , forward slash , fraction bar , division slash )
ASCII code 48 = 0 ( number zero )
ASCII code 49 = 1 ( number one )
ASCII code 50 = 2 ( number two )
ASCII code 51 = 3 ( number three )
ASCII code 52 = 4 ( number four )
ASCII code 53 = 5 ( number five )
ASCII code 54 = 6 ( number six )
ASCII code 55 = 7 ( number seven )
ASCII code 56 = 8 ( number eight )
ASCII code 57 = 9 ( number nine )
ASCII code 58 = : ( Colon )
ASCII code 59 = ; ( Semicolon )
ASCII code 60 = < ( Less-than sign )
ASCII code 61 = = ( Equals sign )
ASCII code 62 = > ( Greater-than sign ; Inequality )
ASCII code 63 = ? ( Question mark )
ASCII code 64 = @ ( At sign )
ASCII code 65 = A ( Capital letter A )
ASCII code 66 = B ( Capital letter B )
ASCII code 67 = C ( Capital letter C )
ASCII code 68 = D ( Capital letter D )
ASCII code 69 = E ( Capital letter E )
ASCII code 70 = F ( Capital letter F )
ASCII code 71 = G ( Capital letter G )
ASCII code 72 = H ( Capital letter H )
ASCII code 73 = I ( Capital letter I )
ASCII code 74 = J ( Capital letter J )
ASCII code 75 = K ( Capital letter K )
ASCII code 76 = L ( Capital letter L )
ASCII code 77 = M ( Capital letter M )
ASCII code 78 = N ( Capital letter N )
ASCII code 79 = O ( Capital letter O )
ASCII code 80 = P ( Capital letter P )
ASCII code 81 = Q ( Capital letter Q )
ASCII code 82 = R ( Capital letter R )
ASCII code 83 = S ( Capital letter S )
ASCII code 84 = T ( Capital letter T )
ASCII code 85 = U ( Capital letter U )
ASCII code 86 = V ( Capital letter V )
ASCII code 87 = W ( Capital letter W )
ASCII code 88 = X ( Capital letter X )
ASCII code 89 = Y ( Capital letter Y )
ASCII code 90 = Z ( Capital letter Z )
ASCII code 91 = [ ( square brackets or box brackets, opening bracket )
ASCII code 92 = ( Backslash , reverse slash )
ASCII code 93 = ] ( box brackets or square brackets, closing bracket )
ASCII code 94 = ^ ( Circumflex accent or Caret )
ASCII code 95 = _ ( underscore , understrike , underbar or low line )
ASCII code 96 = ` ( Grave accent )
ASCII code 97 = a ( Lowercase letter a , minuscule a )
ASCII code 98 = b ( Lowercase letter b , minuscule b )
ASCII code 99 = c ( Lowercase letter c , minuscule c )
ASCII code 100 = d ( Lowercase letter d , minuscule d )
ASCII code 101 = e ( Lowercase letter e , minuscule e )
ASCII code 102 = f ( Lowercase letter f , minuscule f )
ASCII code 103 = g ( Lowercase letter g , minuscule g )
ASCII code 104 = h ( Lowercase letter h , minuscule h )
ASCII code 105 = i ( Lowercase letter i , minuscule i )
ASCII code 106 = j ( Lowercase letter j , minuscule j )
ASCII code 107 = k ( Lowercase letter k , minuscule k )
ASCII code 108 = l ( Lowercase letter l , minuscule l )
ASCII code 109 = m ( Lowercase letter m , minuscule m )
ASCII code 110 = n ( Lowercase letter n , minuscule n )
ASCII code 111 = o ( Lowercase letter o , minuscule o )
ASCII code 112 = p ( Lowercase letter p , minuscule p )
ASCII code 113 = q ( Lowercase letter q , minuscule q )
ASCII code 114 = r ( Lowercase letter r , minuscule r )
ASCII code 115 = s ( Lowercase letter s , minuscule s )
ASCII code 116 = t ( Lowercase letter t , minuscule t )
ASCII code 117 = u ( Lowercase letter u , minuscule u )
ASCII code 118 = v ( Lowercase letter v , minuscule v )
ASCII code 119 = w ( Lowercase letter w , minuscule w )
ASCII code 120 = x ( Lowercase letter x , minuscule x )
ASCII code 121 = y ( Lowercase letter y , minuscule y )
ASCII code 122 = z ( Lowercase letter z , minuscule z )
ASCII code 123 = { ( braces or curly brackets, opening braces )
ASCII code 124 = | ( vertical-bar, vbar, vertical line or vertical slash )
ASCII code 125 = } ( curly brackets or braces, closing curly brackets )
ASCII code 126 = ~ ( Tilde ; swung dash )
Pink Uno Reverse Card With Hearts
Uno is played with a deck of 108 cards, which coincidentally is the same number of cards used in two standard decks of cards (incl. jokers). It's still common enough to find two decks of cards of different colors—these are typically used for games like Bridge.
The distribution of Uno cards is:
76 number cards (two of 1-9 per color, plus one each of 0)
8 Draw 2
8 Reverse
8 Skip
4 Wild
4 Draw 4 Wild
Using two decks as you suggest:
72 number cards (2-10)
8 Skip/Reverse cards (Jacks)
8 Draw 2 (Queens)
8 Wild (Kings)
8 Draw 4 (Aces)
4 Unused jokers
To better approximate the original Uno card distribution, I propose that you keep Reverse and Skip (Jack and Queen) and make half of the Kings be Wild and half be Draw 4 Wild. Typically we've done this by suit.
You lose the strategic zero card from Uno—a number card that is rarer to match and has no point value, but your jokers are still unused. You can just drop that mechanic and leave the jokers out of the deck, or you can assign the jokers to some special purpose. Either would be in keeping with the myriad themed Uno variants which often introduce cards which in practice really break the game and probably haven't been play tested. :)
In that spirit, I propose that the joker be treated as a limited wild card. A joker counts as any suit or wild card without changing it. If the current suit is hearts, the joker is considered to be a joker of hearts. If however you play a joker on top of a joker, you may declare a new suit as if you had just played a wild. I'd score a joker as 15 points, if anyone's bothering to keep track of card point values.
Naturally, I haven't play-tested this joker suggestion any better than Mattel tests its various themed modifications before unleashing them to the wild.
The distribution of Uno cards is:
76 number cards (two of 1-9 per color, plus one each of 0)
8 Draw 2
8 Reverse
8 Skip
4 Wild
4 Draw 4 Wild
Using two decks as you suggest:
72 number cards (2-10)
8 Skip/Reverse cards (Jacks)
8 Draw 2 (Queens)
8 Wild (Kings)
8 Draw 4 (Aces)
4 Unused jokers
To better approximate the original Uno card distribution, I propose that you keep Reverse and Skip (Jack and Queen) and make half of the Kings be Wild and half be Draw 4 Wild. Typically we've done this by suit.
You lose the strategic zero card from Uno—a number card that is rarer to match and has no point value, but your jokers are still unused. You can just drop that mechanic and leave the jokers out of the deck, or you can assign the jokers to some special purpose. Either would be in keeping with the myriad themed Uno variants which often introduce cards which in practice really break the game and probably haven't been play tested. :)
In that spirit, I propose that the joker be treated as a limited wild card. A joker counts as any suit or wild card without changing it. If the current suit is hearts, the joker is considered to be a joker of hearts. If however you play a joker on top of a joker, you may declare a new suit as if you had just played a wild. I'd score a joker as 15 points, if anyone's bothering to keep track of card point values.
Naturally, I haven't play-tested this joker suggestion any better than Mattel tests its various themed modifications before unleashing them to the wild.